Exercise 08.11: Motion and Gravity


Trans­late the physics of the nat­ural world to dig­i­tal ani­mated compositions.


Cre­ate a short ani­ma­tion using an ani­ma­tion pro­gram that recre­ates phys­i­cal motion.



Using black and white only and sim­ple shapes cre­ate ani­ma­tion that repli­cates one of a typ­i­cal scene.

Part One

Cre­ate a bounc­ing ball ani­ma­tion with a cir­cle shape. Choose one of the fol­low­ing sce­nar­ios as a model:

  • Ball bounc­ing down a slide
  • Ball bounc­ing down a staircase
  • Ball in a rac­quet­ball court

If nec­es­sary, use source footage as a guide but do not export that footage to the final movie file. Pay care­ful atten­tion to small details of move­ment and posi­tion­ing. The final result should reflect accu­rate and real­is­tic move­ment with­out any addi­tional visual reference.

Part Two

Cre­ate an ani­ma­tion with a vec­tor shape that reflects physics of grav­ity and other nat­ural forces. Choose one of the fol­low­ing sce­nar­ios as a model:

  • Feather falling to the ground
  • Paper clip falling and bounc­ing off a hard surface
  • Rub­ber eraser falling and bounc­ing off a hard surface

Technical Specifications

Cre­ate the ani­ma­tions at the fol­low­ing settings:

  • File Size/Export Set­tings: HDTV 1080, 29.97fps
  • Ren­der Set­tings: Best and Out­put Mod­ule: H.264
  • 44.1kHz, 16 bit, 2 chan­nel audio
  • File name: xyz_art378_exer00_part00.mp4


  • The fol­low­ing rubric posted on D2L will deter­mine exer­cise score: Exer­cise Grading


Research, plan­ning, assem­bly, exporting


Source clips, com­posit­ing or edit­ing software


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