Goal
To facilitate the fluency of knowledge and use of the Elements and Principles of design that are key to creating successful design solutions in all media.
Objective
Summarize key information for ease of accessibility.
Background Reading
Koenig, Chapter 7 and 8. Dabner, Module 1
Elements of Design:
Elements are the basic building blocks of visual media.
- Point: a dot, or other location in space.
- Line: Connection between two points (math) or a movement through space.
- Plane: a shape with height and width, but no breadth or depth, two-dimensional.
- Space: The height and width, and depth of an object.
- Form: a shape created in three dimensions.
- Value: the gradual steps of light to dark in color or lighting.
More Specific:
- Picture plane, the formal unit that contains the composition.
- Line can have position direction. Linear lines are generally straight, curvilinear are not. Lines can have varying texture or thickness. Vertical lines suggest up and down, or North and South. Horizontal lines suggest flatness, east west and the ground (horizon). Diagonal lines are multidirectional and form strong, dynamic compositional motion suggestion speed, rotation, movement or convergence.
- Shapes are formed when a line completes a path back onto itself. Shapes can be geometric (regular) or non-geometric. Within these categories we can create other categories that overlap. For example standard geometric shapes are circle, square, triangle, rectangle, oval, diamond, and trapezoid. These shapes can also be rectilinear, curvilinear, organic, manmade, or symbolic.
- Combining simple shapes is useful for creating complex shapes. Addition, subtraction, and overlapping are useful methods for creating shapes. A shape forms an area in the picture plane that is called the figure, or positive space. The area that surrounds the space is called the ground, or negative space. Often it becomes difficult to distinguish between the shape and the ground. This is often called figure ground reversal.
- Actual space is occupied by real objects. Virtual space is an illusion, requiring various techniques to reproduce reality. Forms are this technique. Flat, rectangular shapes are represented with the addition of depth, in the third dimension. Curvilinear surfaces use modeling, or a subtle shift in color and light. Generally, compositional space is divided into three levels: Foreground, Middle Ground, and Background.
- Value is often used to support the illusion of space, though it possible to use it independent of recognizable situations. Texture is the characteristic quality that defines the surface of an object. Texture can be real or simulated.
Principles of Design:
Design Principles are the theoretical concepts that guide the positioning of individual design elements. The design process involves two distinct steps: the selection of element, and 2) the placement or organization of the chosen elements. The design principles correlate with particular aspects of constructing visual space.
Unity: the manner in which compositional parts are held together.
- Repetition: repetition of a visual element
- Variety: deviation of an element from a repetitive pattern
- Similarity: corresponds with repetition, the association of forms based on appearance
- Continuity: a visual pathway through a composition
- Proximity: the organization of elements based on relative location
- Scale: the relative size of a portion of a composition, proportion is similar.
Balance: The equal distribution of visual weight, or relative magnitude of element in a composition
- Symmetry; Formal balance around a central axis, or line of symmetry
- Asymmetrical balance: Informal balance, composed of unequal visual weight
- Crystallographic: pattern or subdivision
- Radial: emanating or radiating forms from a central area.
Emphasis: The mechanism that forms a particular place of emphasis.
- Contrast: Visual opposition to another element
- Isolation: Physical separation of an area or item
- Direction: Use of directional forces (elements) to focus on a location
Rhythm: the visual quality, or describing the manner, of visual movement
- Legato: Unbroken, smooth or connected
- Staccato: Broken, “on and off”
- Alternating: alternating two or more types
- Progressive: graduating progression
Movement: literal and/or suggested motion
- Gradation: gradual visual change to suggest motion, depth
- Diagonals: suggest directional force
Gestalt: The perception of a configuration, pattern, structure, or wholeness.
- Roughly translated from German as configuration.
Economy: use of minimal amount of visual information
These guidelines are crucial to the selection, placement, scale and positioning of visual (or audible, tactile, olfactory) experiences.
From Koenig, Color Workbook.
Color
Visible color, ROY G. BIV
Visible, versus RGB color versus CMYK versus spot color versus web safe
Hue: a wavelength in the visible spectrum, its pure state, primary, secondary, tertiary
Value: the perceptible levels of light and dark, from black to white
Tint: a hue (color) plus white, as pigment or illusion, creates lighter values
Shade a hue (color) plus black, creates darker value
Saturation: color property refers to purity or intensity of a color, Highly saturated colors are bright, low saturation are dull and muted.
Brightness:
Similar to value (above); the perceptible levels of light and dark, from black to white
Primary: Yellow, Red, Blue: pure foundation colors
Secondary: Orange, Violet, Green, made from combining primary colors
Tertiary: YO, RO, RV, BV, BG, YG
Complimentary: color opposites, across the wheel from the other