Goal
Translate the physics of the natural world to digital animated compositions.
Objective
Create a short animation using an animation program that recreates physical motion.
Background
- 12 Principle of Animation examples http://caworld3.wordpress.com/2013/04/21/12-principle-of-animation-examples/
- A New Mobile UX Design Material https://www.smashingmagazine.com/2012/10/motion-and-animation-a-new-mobile-ux-design-material/
- Animation Principles http://courses.cs.washington.edu/courses/cse459/13au/exercises/animation_principles.html
Exercise:
Using black and white only and simple shapes create animation that replicates one of a typical scene.
Part One
Create a bouncing ball animation with a circle shape. Choose one of the following scenarios as a model:
- Ball bouncing down a slide
- Ball bouncing down a staircase
- Ball in a racquetball court
If necessary, use source footage as a guide but do not export that footage to the final movie file. Pay careful attention to small details of movement and positioning. The final result should reflect accurate and realistic movement without any additional visual reference.
Part Two
Create an animation with a vector shape that reflects physics of gravity and other natural forces. Choose one of the following scenarios as a model:
- Feather falling to the ground
- Paper clip falling and bouncing off a hard surface
- Rubber eraser falling and bouncing off a hard surface
Technical Specifications
Create the animations at the following settings:
- File Size/Export Settings: HDTV 1080, 29.97fps
- Render Settings: Best and Output Module: H.264
- 44.1kHz, 16 bit, 2 channel audio
- File name: xyz_art378_exer00_part00.mp4
Assessment
- The following rubric posted on D2L will determine exercise score: Exercise Grading
Techniques
Research, planning, assembly, exporting
Materials
Source clips, compositing or editing software
Deadlines
As defined by corresponding calendar item, dropbox, discussion or content topic description.