Goal
The goal of this assignment is to enhance user satisfaction with a product/experience by improving the usability, accessibility, and appeal through interaction, layout and communication.
Objective
Create a desktop and mobile website that uses a documented framework, rich media and interactive elements to improve the visual appeal and functional aspects of a chosen site.
Background
- http://getbootstrap.com
- http://getbootstrap.com/getting-started/
- https://www.qeretail.com/blog/checkout-page-designs-ecommerce-retailers/
- https://www.mockplus.com/blog/post/shopping-cart-designs-examples
- https://www.sitepoint.com/shopping-cart-solutions/
Assignment
Redesign a specialty retail site and create a static simulation of a typical user interaction using HTML, CSS and other appropriate web technologies.
Select a retail site in need of redesign based on usability and content. Analyze existing shopping solutions and free frameworks to determine essential items and attributes needed for a successful solution. Once the basic content and organization is established, feel free to supplement with additional info (even fictional) to complete your mock ups. A fully functional site is likely beyond the scope of this assignment, but a static demonstration of key pages is essential.
As a minimum, please include the following pages or series of pages to simulate use:
- Home page (with navigation)
- Category selection page
- Category Listing page
- Product info page
- Payment processing page (cart)
The site must utilize aesthetic design principles to create an attractive, yet functional solution. The use of a framework is recommended, though the solution should appear customized for the issue and subject matter. Additional interactive JS libraries should be integrated into your work-flow to provide increased value, detail or expression difficult to comprehend from text alone.
Create a basic retail site selling specialized items from one of following categories:
- Camping
- Gender specific fashion
- Sports organization fan wear
- Specialty Food
- Geek-related gear
- Science Supplies
- Art Supplies
Part One
The complexity of the planning stage is considerable more important for this project than for a basic web page. The organization and presentation the information (content) collected will make the entire project a success or failure. If the overall goal is commercial (purchase), then always strive to collect and present your content in a manner suitable to your intended audience. Consider how using one of these visual tools can benefit the shopping process. Analyze the life cycle of a typical user.
From a design perspective, consider how to organize, filter and select items. Look for frameworks that assist with these tasks. What is necessary to complete a successful transaction? What supplemental items are needed to succeed with customer satisfaction,
Sketch a paper wire-frame layout of your proposed pages, noting basic content, common elements, id’s and markup using one of the templates provided in class. Keep it simple at first and mobile friendly, with 2–3 main columns, before you get complex. Create, acquire or modify existing content to suit your needs, but beware of copyright restrictions.
Part Two
Build a digital wire-frame mock-up in HTML and CSS based on your sketches from part one, including a mobile friendly version. Use the style information provided via the framework to assist. Begin to place the appropriate content in as needed, but the emphasis is on function not on aesthetics. Save this wire-frame separately.
If pertinent, integrate mechanical aspects of JS libraries with test data. Troubleshoot any complications, especially technical integration, and adjust design parameters as necessary.
Please note, wireframes should be based on a raw framework, and should not entirely use finished, free templates found online.
Part Three
Create a “final” digital aesthetic mock-up using the Adobe XD, Photoshop or Illustrator framework templates and based on the paper and digital wire-frames from Part One and Two. Make careful notes of dimensions, colors, images, filenames and style information. Easy access of this information reduces confusion and speeds production.
Part Four
Using framework based files provided via previous lectures (or via discussion section for this assignment), create a series of web pages using your content and image(s) simulating the function of the site. Test in browser often. Once your design is completed, post the files to the appropriate D2L dropbox.
Assessment
- The following rubric posted on D2L will determine assignment score: Assignment 03.09.02: User Experience Design
Techniques
CSS, HTML, planning, converting files, file hierarchy, structure, naming conventions, Baker Framework, JavaScript libraries
Supplies
TextEdit, Dreamweaver, image editor, source files
Deadlines
As defined by corresponding calendar item, dropbox, discussion or content topic description.
Deadlines
Friday, July 2, 2021. Assignment Given.
Friday, July 9, 2021. Part One Due
Friday, July 16, 2021. Part Two Due.
Friday, July 23, 2021. Part Three Due.
Friday, August 6, 2021. Files uploaded to appropriate D2L Dropbox.